Purchase A Consumer Math Game
PURCHASE A CONSUMER MATH GAME
Ages 9 to 14
Grades 4 - 8
Players 2 to 4
UPC Code: 9781933745602
ISBN: 978-1-933745-60-2
Supports State & National Mathematics Standards
Purchase helps students learn to make change and keep correct financial records.
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Purchase helps students learn to make correct change; keep a financial record of income, expenditures, and balances; reconcile
cash on hand with the record; and make strategy decisions based
on probability. -
Players move around the board and purchase items such as radios, roller skates, skateboards, and more! They also have opportunities
to earn money and make strategy decisions. -
Each player keeps a financial record of purchases, income,
and cash balance. -
Play ends when one player runs out of cash. The player with the highest total of purchases wins.
Contents:
Game Board, 4 Markers, Financial Record Sheets, Currency and Coins
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