Figurative Language Alien Landing Game, Red Level
- Item #: LRN1072
- Condition: New
Figurative Language — Alien Landing Game
Ages 7 - 8
Reading Level 2.0 - 3.5
Players 2 - 6
Figurative Language Story Cards feature a leveled reading passage and a question asking the player to use his or her comprehension of figurative language to answer it.
Object of the Game:
To be the first player to answer one Story Card correctly in each of four categories and make his or her way to the middle to answer a final question.
Players read and answer story cards as they teach alien visitors about similes, metaphors, homonyms, heteronyms and more.
- Compact size saves space on the shelf and in the classroom
- High-interest graphics and content
- Short passages allow time for full comprehension and the chance to read a variety of topics
- Winning is based on knowledge and skills, not random factors
- Games address important content, not trivia
- Directions are easy to understand, so as not to restrict learning opportunities
- Players never lose points for wrong answers
1. Players may choose to read Story Cards to themselves.
2. One person may be in charge of the Answer Key throughout the game. The person to the player’s left checks the answer when it is that player’s turn.
Rules of the Game
Aliens from a planet in a far distant galaxy are traveling through space in search of other life forms. They have traveled many light years when they reach Earth. While orbiting Earth, their long-range scanners detect life and they decide to land and learn about our planet.
1. Each player selects a colorful pawn and places it on the Start space. Mix the History Cards and place them facedown on the board. Do the same with the Civilization, People, and Technology cards.
2. Take turns rolling the die. The player with the highest number goes first. The player to the left of that person will check the Answer Key. Play continues to the left and the Answer Key passes to the player on the left with each turn.
3. The first player rolls and moves that number of spaces on the outer circle only. Players can move any way on the circle, but only one direction each turn. (For example: If a six is rolled, the player cannot move three spaces forward and three spaces back.) If a player lands on a blank star or planet, play continues with the person on the left. If the player lands on a planet with directions, he or she follows those directions. If a player lands on “Pick a card,” the player chooses a Story Card
from the quadrant they are in (People, Civilization, Technology, or History) and reads it out loud. The player then tells the player with the Answer Key his or her answer. If the player lands on “Pick any card,” he or she may draw a card from any category and answer the question.
• If the player is correct, he or she keeps the Story Card. Play passes to the left.
• If the player is incorrect, he or she places the card at the bottom of the deck and play passes to the left.
4. When a player collects a card from all four quadrants, he or she can travel on any of the four star paths leading to the spaceship in the middle of the board. Once the player has reached the spaceship on an exact roll, the other players may choose a card from any category for that player to read and answer. If the player answers correctly, he or she wins! If the player answers incorrectly, play continues as before and the player remains on the spaceship to answer a Story Card on his or her next turn.
Game Board, 96 Story Cards, 6 Colorful Pawns, 1 Die, Directiona and Answer Key